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If you're in the position to want the things a larger game engine provides, I definitely think Godot is the best option. That it is open-source and community-maintained eliminates a lot of the issues I have with other proprietary game engines, but it still isn't usually the way I want to make games. I do intend to play around with it in the future for some specific ideas I have.
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Алевтина Запольская (редактор отдела «Бывший СССР»)
Fraser Smeaton, cofounder of MorphCostumes.