Another possibility could be for supporting local development flows. Throughout the development of Towerborne, we struggled to find the best approach for this. Flaky backend development environments can have a real impact on content creators who need things up and running to do their work. At the same time, backend engineers need to roll out new features quickly leading to some inevitable friction. One can imagine an approach that gives people the option to use the Native AOT DLL when running the game through the Unreal editor, but interacts with a real backend when running an actual game build.
结语|用剪刀差判断平台转型的真伪抽佣触顶,并不意味着平台失去盈利能力,而是意味着旧的赚钱方式正在失效。下一轮平台竞争,不在于谁抽得多,而在于谁能在不提高抽佣的前提下,持续创造可付费的价值。
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